AI Insights · Timothy · July 2024
Top 5 Stickman Games on Android in Oceania for Q2 2024
Explore the performance of the top 5 Stickman games on the Android platform in Oceania during Q2 2024, focusing on weekly downloads, revenue, and active users.
Throughout Q2 2024, the top Stickman games on the Android platform in Oceania showcased varying trends in downloads, revenue, and active user metrics. Here’s a closer look at the performance of these popular apps:
Soldier Wars RPG Fight Battle by MULTICAST GAMES started April with a weekly revenue of $517, peaking at $807 in early May before gradually declining to $160 by late June. Weekly downloads initially hovered around 150 but dropped significantly to as low as 27 in late May, showing a slight recovery to 76 by the end of June. Active users decreased from 311 at the beginning of April, bottoming out at 130 in early June and then recovering slightly to 163 by the end of the quarter.
Stick War: Legacy from Max Games Studios displayed a consistent performance in weekly downloads, starting at 1.1K and peaking at 1.5K in mid-June. Weekly revenue varied, beginning at $328, peaking at $470 in early June, and ending at $301. Active users remained stable, starting at 3.9K and steadily increasing to 4.3K by the end of June.
Archery Bastions: Castle War by CASUAL AZUR GAMES saw a notable increase in weekly revenue, starting at $51 and reaching $71 by the end of June. Downloads peaked at 994 in late May but fell to 399 by the end of the quarter. Active users showed a steady increase from 6.7K in early April to a peak of 7.9K in early June before declining slightly to 7.4K by the end of June.
The Archers 2: Stickman Game by BYV experienced fluctuating weekly revenue, starting at $65, dropping to $30 in early May, and ending at $54 in late June. Downloads began at 88, dipping to a low of 23 in late April, and recovering to 68 by the end of June. Active users remained relatively stable, beginning at 336 and ending at 252.
Stickman Hook by Madbox demonstrated strong performance, with downloads peaking at 2.3K in early June and ending at 2.1K. Revenue showed a similar upward trend, starting at $43 and reaching $71 by mid-June. Active users also increased, starting at 10.8K and peaking at 11K in early June, maintaining a high level of engagement throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.